Game Jams and Competitions
HackUSU 2022
Project Name: AI-Adrenaline Instinct
This game placed 1st in the AI & Machine Learning category. It was made in 24 hours by a team of two.
The goal of this project was to leverage neural networks in a game to maximize player engagement and dynamically scale the game's difficulty.
We built a simple game and trained a neural network to throw obstacles in such a way that the player is moving often but is rarely hit.
Gamecraft Game Jam 2021
Project Name: Forever Falling
The purpose of this project was to expand our knowledge of the Unity engine.
This game was made in 48 hours by a team of 2.
This game jam project was one of my first explorations into the Unity game engine. As the timeline for this project was so short, I had to quickly learn various features of the engine and incorporate them into our game:
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Unity Canvas, including displaying/updating text and timers based on in-game events
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The basics of 3D physics in Unity
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Constraining movement of 3D objects (locking the yaw of the main platform so that it would not rotate and obstruct the camera)
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Handling in-game events with triggers and hit boxes
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Handling player input